Details of the project code-named Dolphin were first released at E3 in 1999. The most noticeable changes from the N64 were
the 128-bit custom processor and the optical disk game media. It seemed like Nintendo were finally abandoning the more expensive
and developer-unfriendly cartridge for an optical disk alternative. The chip manufacturer was announced to be IBM and not
NEC, who had developed the MPU for the N64.
The GameCube was demoed at Space World 2000 and its final specifications were released. Its name had changed from Dolphin
to StarCube and then to GameCube. It would use an impressive S3 6-to-1 texture compression, which would allow textures to
be compressed to 1/6 of their original size without any loss of quality. The GC would also allow the Game Boy Advance to
be connected via an interface cable and act as both a controller and an external device for transferring data, characters
and mini-games to.
The GC was released in Japan on September 14, 2001 and sold 300,000 units. It was released in the US in November and
by that time had a few name game titles, including the beautiful Resident Evil 0 by Capcom. The European release came early
the following year. A range of accessories were later released such as the wireless WaveBird controller and an attachable
monitor.
To compete with the PS2 and XBOX's DVD playback features, Nintendo got together with Panasonic to release the Panasonic-Q,
which incorporates a Game Cube and a Panasonic DVD player into a single unit. The Panasonic-Q currently only retails in Japan,
It has a multi-region DVD player and weighs more than the GC. On December 17, 2003 the Panasonic-Q was discontinued mainly
because of poor sales and retail overstock.
Small, cute and desirable - that's Nintendo GameCube. Available in purple and black, Nintendo GameCube's unique design
and compact shape (11.4cm x 15cm x 16cm) is symbolic of Nintendo's commitment to keeping originality and innovation alive
in videogames.
Looks can be deceiving. The Nintendo GameCube Game Disc might be only three inches wide - but there's a whopping 1.5 Gigabytes
of information packed onto that diminutive disc. And because Nintendo's technical wizards have given thier first non-cartridge
console the ability to suck data off the disc at lightning-fast speeds, games load onto your screen quicker than you can say,
"Mama mia!"
With a main processor co-developed by IBM and a graphics chip designed in conjunction with ATI, Nintendo GameCube is stuffed
to the gills with games-playing punch - giving Nintendo GameCube titles dazzling visuals to light up your whole living room.
Throw in CD-quality music and sounds, and Nintendo GameCube has the audio-visual power to send chills down your spine.
Another revolutionary controller from Nintendo gives you super-precise control over every game. An intuitive button layout
- including a satisfyingly chunky main button - makes finding your way around the Nintendo GameCube Controller a cinch. Two
analogue Control Sticks, twin analogue shoulder buttons and a built-in rumble feature complete the flawlessly ergonomic package.
Nintendo GameCube and Game Boy Advance aren't just world-beating systems in their own right - by hooking them together
with the GameCube Game Boy Advance Link Cable, you'll open the door to a breathtaking world of new videogame experiences.
Depending on the game, you'll be able to swap data, unlock new game levels, or use the Game Boy Advance as an input device.
Incredible.
Nintendo GameCube is the only next-generation console that's been designed purely to play games. Game series like Mario,
Zelda, Donkey Kong and Metroid are made only by Nintendo, for Nintendo systems. And with a huge complement of third-party
developers contributing to an ever-lengthening list of tip-top titles, Nintendo GameCube is the system of choice for gamers.
Technical specs:
MPU("Microprocessor Unit")
Custom IBM Power PC "Gekko"
Manufacturing Process: 0.18 micron IBM Copper Wire Technology.
Clock Frequency: 485 MHz
CPU Capacity: 1125 Dmips (Dhrystone 2.1)
Internal Data Precision: 32-bit Integer & 64-bit Floating-point.
External Bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock).
Real-world polygon: 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models,
fully textured, fully lit, etc.).
System Memory: 40MB.
Main Memory: 24 MB MoSys 1T-SRAM, Approx 10ns Sustainable Latency.
Media: 3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology, approx 1.5GB Capacity.
Input/Output: Controller Port x4, Memory Card Slot x2, Analogue AV Output x1, Digital AV Output x1, High-Speed Serial
Port x2, High-speed Parallel Port x1.
Power Supply: AC Adapter DC12V x 3.25A.
Main Unit Dimensions: 11.4cm (H) x 15cm (W) x 16cm (D).